Other Setting Info and House Rules
Social
and Cultural notes
There are Gods in this world, however; they are silent, not interested in the happenings of mortals. I the void left by the absence of the Gods has arisen a worship of technology. (Thusly divine classes draw their power from Tech rather than Gods. This will not affect play mechanics of these classes and is mostly a thematic change.)
The guilds run everything in the city states, each city state has a controlling guild and guild halls/embassies for the other guilds.
House Ruled Powder Weapons
*courtesy of amstein99
Powder Weapons all have an ammo capacity(number of attacks that can be made before loading) and load speed stat.
Weapon Ammo Cap. Damage Load Speed Special Prof. Range
Shotgun 2 1D10/1d4 Move Brutal:1 +2 Cls. Blst 5/8
Sawed-Off 2 1d12/1d4 Move Brutal:2 +1 Melee/Cls Blst 3
Rifle 4 1d10 Move High Crit +3 20/40
Pistol(.22) 6 1D6 Move High Crit +3 10/20
Pistol(.45) 6 1D8 Move High Crit +2 15/30
The Speed Loader Feat can lower load times of weapons by one step.
Shotgun attack: Close blast 5 or 8 (One creature in blast); 1[W] + modifier damage to target and 1d4 damage to all creatures adjacent to main target also in the blast.
*My own addition(s)
Special ammunition
There are Gods in this world, however; they are silent, not interested in the happenings of mortals. I the void left by the absence of the Gods has arisen a worship of technology. (Thusly divine classes draw their power from Tech rather than Gods. This will not affect play mechanics of these classes and is mostly a thematic change.)
The guilds run everything in the city states, each city state has a controlling guild and guild halls/embassies for the other guilds.
House Ruled Powder Weapons
*courtesy of amstein99
Powder Weapons all have an ammo capacity(number of attacks that can be made before loading) and load speed stat.
Weapon Ammo Cap. Damage Load Speed Special Prof. Range
Shotgun 2 1D10/1d4 Move Brutal:1 +2 Cls. Blst 5/8
Sawed-Off 2 1d12/1d4 Move Brutal:2 +1 Melee/Cls Blst 3
Rifle 4 1d10 Move High Crit +3 20/40
Pistol(.22) 6 1D6 Move High Crit +3 10/20
Pistol(.45) 6 1D8 Move High Crit +2 15/30
The Speed Loader Feat can lower load times of weapons by one step.
Shotgun attack: Close blast 5 or 8 (One creature in blast); 1[W] + modifier damage to target and 1d4 damage to all creatures adjacent to main target also in the blast.
*My own addition(s)
Special ammunition
- Rat Shot – pellet cartridge round for pistols – Close blast 5 (One creature in blast) 1wpn damage to target and 1/2 damage to all creatures adjacent to main target.
- Solid Slug – Shotgun and Sawed-Off – Reduces target to one creature in blast and negates 2 points of damage resistance(any) at level 1 [4 at 11, 6 at 21]
- Incendiary Rounds – available for all weapons – adds fire damage type to attacks made using this ammunition.